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Jelmer Boskma
JBoskma
Creature Design, 3D Modeling



Location:
Leeuwarden, Netherlands

Language(s):
Dutch, English

Member Since:
January 2003

Last Updated:
27 November 2008

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Bol.com Singstar TV-Commercial work
Maya, mental ray, Photoshop, XSI, ZBrush
October 2008


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These guys were done for a Dutch TV-Commercial, set in a next-gen type game environment. I joined the team as a freelancer and supervised the creative development for the creatures in this project. I worked on the Designs, Models, Textures and Facial Blendshapes.

Most of the work on the armor and all the environmental and animation work was done by the talented folks over at HecticElectric, Amsterdam. The commercial is directed by Minivegas, London. Allthough the time given for the project was insanely short, it was fun to do. Both creatures were designed, modeled and textured within about 3,5 weeks... something completely different, stylistically and timewise, for sure!

Both models share about the same body basemeshes, zbrush was used to create two completely different looking creatures. Modelling, detailing, texturing, facial blendshapes and displacement map generation was all done through Zbrush.

Download Singstar Commercial Quicktime (10 mb)

Youtube link Singstar Commercial (streaming)

Dutch Tagline: ''And that's why you should buy at Bol.com. Where there's choice in over 7000 games, so you'll always find one to your liking, such as Singstar!''








 
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