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<title>jboskma's CGPortoflio Gallery</title>
<link>http://jboskma.cgsociety.org/gallery/</link>
<description>jboskma's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Johnny Depp</title>
	<link>http://jboskma.cgsociety.org/gallery/812758</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/24039/24039_1254583440_small.jpg"><br><br>Hi all.... I just finished up on a portrait I wanted to do for a long while. A guy I greatly admire both as a person and for the choices he makes as an actor, John Christopher Depp ||, better known as Johnny Depp.<br />
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Modeling: Maya / Zbrush<br />
Texturing: Displacement, Bump, Diffuse and Specular maps painted in Zbrush.<br />
Hair sim: Softimage XSI<br />
Lighting: Softimage XSI (Area Lights + Final Gathering)<br />
Rendering: Mental Ray.<br />
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I chose for a more open, satisfied expression instead of the more commonly seen frowning sincere look. I am very happy with the way it turned out. I hope you like this.<br />
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<img src="http://www.jelmerboskma.com/johnny/Jelmer_johnny_hairwire.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/johnny/Jelmer_johnny_progress_v008.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/johnny/Jelmer_johnny_progress_v010.jpg" border="0" alt="" /><br />
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	</description>
	<pubDate>Sat, 03 Oct 2009 10:24:03 +0000</pubDate>
	</item>
	<item>
	<title>Tom the Friendly Troll</title>
	<link>http://jboskma.cgsociety.org/gallery/774722</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/24039/24039_1245011200_small.jpg"><br><br>This is Tom and despite his rather monsterous looks, he's a friendly guy. He was conceptualized on paper, got his first form in clay, was then modeled in Maya and finely detailed in Zbrush. Final renders were done in Mental Ray in XSI. Hope you like him!<br />
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WIP Thread: http://forums.cgsociety.org/showthread.php?f=208&amp;t=762846&amp;page=6&amp;pp=15<br />
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<img src="http://www.jelmerboskma.com/challenge/Jelmer_tom_shocked.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/challenge/Jelmer_tom_confused.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/challenge/Jelmer_tom_disgusted.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/challenge/Jelmer_tom_drunk.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/challenge/Jelmer_tom_hateful.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/challenge/Jelmer_tom_inlove.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/challenge/Jelmer_tom_jealous.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/challenge/Jelmer_tom_pride.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/challenge/Jelmer_tom_rage.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/challenge/Jelmer_tom_sad.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/challenge/Jelmer_tom_satisfied.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/challenge/Jelmer_tom_scared.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/challenge/Jelmer_tom_silly.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/challenge/Jelmer_tom_worried.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/gallery/Jelmer_tom_wires.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sun, 14 Jun 2009 15:11:41 +0000</pubDate>
	</item>
	<item>
	<title>Journey to the Center of the Earth</title>
	<link>http://jboskma.cgsociety.org/gallery/726713</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/24039/24039_1233817027_small.jpg"><br><br>Some shots of the work I did in 2007-2008 on the sea creautres of Journey to the Center of the Earth, while at Frantic Films.<br />
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<i>Modeled, detailed, unwrapped and textured the Razorfish, Sea Dinos and their variations in 	the ocean sequence, Worked on Look development and Creature Design for both creatures</i><br />
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<b>Copyright New Line Cinema / Walden Media / Frantic Films</b><br />
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<img src="http://www.jelmerboskma.com/fish_sculpt_8e.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/gallery/journey/Jelmer_Journey_lookdev.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/gallery/journey/Jelmer_Journey_shots.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/gallery/journey/Jelmer_Journey_shots1.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/gallery/journey/Jelmer_Journey_shots2.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/gallery/journey/Jelmer_Journey_shots3.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/gallery/journey/Jelmer_Journey_shots4.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 05 Feb 2009 00:57:23 +0000</pubDate>
	</item>
	<item>
	<title>Keith Richards Portrait</title>
	<link>http://jboskma.cgsociety.org/gallery/693762</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/24039/24039_1226257446_small.jpg"><br><br>I really felt it was time for me to try and do a likeness. Most of my work has been creatures, but with the freedom to choose any person to portray, I ended up picking a guy that comes pretty close to beeing a creature. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> It either was going to be Keith, or Iggy pop!<br />
Hope you like it! (XSI for the basemeshes, hair sim, lighting and rendering / ZBrush for the modeling, detailing and texturing)<br />
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<img src="http://www.jelmerboskma.com/Jelmer_keith_hair_v001.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/Jelmer_keith_sculpt_v007.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sun, 09 Nov 2008 19:04:09 +0000</pubDate>
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	<title>Bol.com Singstar TV-Commercial work</title>
	<link>http://jboskma.cgsociety.org/gallery/681830</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/24039/24039_1223223003_small.jpg"><br><br>These guys were done for a Dutch TV-Commercial, set in a next-gen type game environment. I joined the team as a freelancer and supervised the creative development for the creatures in this project. I worked on the Designs, Models, Textures and Facial Blendshapes.<br />
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Most of the work on the armor and all the environmental and animation work was done by the talented folks over at HecticElectric, Amsterdam. The commercial is directed by Minivegas, London. Allthough the time given for the project was insanely short, it was fun to do. Both creatures were designed, modeled and textured within about 3,5 weeks... something completely different, stylistically and timewise, for sure!<br />
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Both models share about the same body basemeshes, zbrush was used to create two completely different looking creatures. Modelling, detailing, texturing, facial blendshapes and displacement map generation was all done through Zbrush.<br />
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<b><a href="http://www.jelmerboskma.com/Singstar_HE.mov" target="_blank">Download Singstar Commercial Quicktime (10 mb)</a></b><br />
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<b><a href="http://www.youtube.com/watch?v=HmlOrx_6FiI" target="_blank">Youtube link Singstar Commercial (streaming)</a></b><br />
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Dutch Tagline: <i>''And that's why you should buy at Bol.com. Where there's choice in over 7000 games, so you'll always find one to your liking, such as Singstar!''</i><br />
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<img src="http://www.jelmerboskma.com/Jelmer_Singstar_Singstarcommercial.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/Jelmer_Shooter_v014_Blendshapes.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/Jelmer_Singstar_v004_Blendshapes.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/Jelmer_Singstar_concepts.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sun, 05 Oct 2008 16:10:07 +0000</pubDate>
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	<item>
	<title>Digital Apprentice Workshop Mountain Troll</title>
	<link>http://jboskma.cgsociety.org/gallery/637472</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/24039/24039_1212261607_small.jpg"><br><br>Character designed and modeled for <a href="http://www.digitalapprenticeworkshop.com" target="_blank">Digital Apprentice Workshop</a>, which is launching the 4th of july. Here's one of the characters I did for the project. Basemesh was done in softimage XSI, all details in Zbrush. <br />
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<b>Don't forget to check out the first <a href="http://www.jelmerboskma.com/jelmer_troll_walk.mov" target="_blank">Displacement / Deformation test</a>. The walk cycle shown in that test is a work in progress. The render was merely done to see how the muscle rig would work with the displacement detail!</b><br />
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Thanks to Denis Georgiev for the excellent character setup, and David Weinstein for all the animation he has been doing, more to come!<br />
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I have also just updated my website, <a href="http://www.jelmerboskma.com" target="_blank">www.jelmerboskma.com</a> have a look around!<br />
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<img src="http://www.jelmerboskma.com/Jelmer_troll02.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/Jelmer_zbrushtroll01.jpg" border="0" alt="" /><br />
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<img src="http://www.jelmerboskma.com/Jelmer_zbrushtroll02.jpg" border="0" alt="" /><br />
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<a href="http://www.jelmerboskma.com/jelmer_troll_walk.mov" target="_blank"><img src="http://www.jelmerboskma.com/gallery/Jelmer_troll_animation.jpg" border="0" alt="" /></a><br />
<a href="http://www.jelmerboskma.com/jelmer_troll_walk.mov" target="_blank"><br />
Download .mov file (12,4 mb)</a><br />
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	</description>
	<pubDate>Sat, 31 May 2008 19:20:24 +0000</pubDate>
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	<title>Ancient Vampire</title>
	<link>http://jboskma.cgsociety.org/gallery/581091</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/24039/24039_1199724341_small.jpg"><br><br>A new work in progress. A very old blind vampire. Unable to hunt or kill anymore. :(]]>
	</description>
	<pubDate>Mon, 07 Jan 2008 16:35:39 +0000</pubDate>
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	<title>Galina Carnivora</title>
	<link>http://jboskma.cgsociety.org/gallery/399549</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/24039/24039_1157008721_small.jpg"><br><br>CG Creature. A scavenging flightless bird. Steals eggs and flesh from carcasses. Mesh modeled in XSI. Bumpmap created in ZBrush. Rendered in XSI (Mental Ray)]]>
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	<pubDate>Thu, 31 Aug 2006 07:18:43 +0000</pubDate>
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	<title>Centaurus closeup</title>
	<link>http://jboskma.cgsociety.org/gallery/528284</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/24039/24039_1186957557_small.jpg"><br><br>A closeup shot of the centaur model, the loghorns were modeled here yet, but I liked the render <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
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xsi, mudbox, zbrush, mental ray]]>
	</description>
	<pubDate>Sun, 12 Aug 2007 22:25:58 +0000</pubDate>
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	<title>Centaurus Morosus</title>
	<link>http://jboskma.cgsociety.org/gallery/511618</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/24039/24039_1182918002_small.jpg"><br><br>Centaurus Morosus, A rather mysterious creature that owes his name to the mythological Centaur and more commonly known Walking stick insect (Carausius morosus).<br />
It wasn't my intent to use a horse as refference. I have mainly looked at dogs, horses and cammels, and tried to come up with something fresh.<br />
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I have tried to bring as much life to this character without painting or animating him.<br />
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Basemesh done in XSI, fleshed out in Mudbox, posed, tweaked and detailed in Zbrush3, lit and rendered in XSI.]]>
	</description>
	<pubDate>Wed, 27 Jun 2007 04:20:09 +0000</pubDate>
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	<title>Centaur creature. wip</title>
	<link>http://jboskma.cgsociety.org/gallery/510186</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/24039/24039_1182634055_small.jpg"><br><br>New creature, work in progress shot. Build in xsi, mudbox and zbrush. L&amp;R done in XSI.]]>
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	<pubDate>Sat, 23 Jun 2007 21:27:37 +0000</pubDate>
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	<title>Octosapien black and white</title>
	<link>http://jboskma.cgsociety.org/gallery/400712</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/24039/24039_1157312670_small.jpg"><br><br>Render of my Octosapien creature. Modeled in XSI, Detailed in ZBrush, rendered in Mental Ray, Post alterations in Photoshop]]>
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	<pubDate>Sun, 03 Sep 2006 19:44:32 +0000</pubDate>
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	<title>Octosapien</title>
	<link>http://jboskma.cgsociety.org/gallery/399550</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/24039/24039_1157008963_small.jpg"><br><br>CG Creature, Human / Octopus Hybrid. This underwater leech haunts the deepest waters of the Ocean. Modeled in XSI, Smaller details done in Zbrush by bumpmap. Painted in ZBrush aswell. Rendered in XSI (Mental Ray)]]>
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	<pubDate>Thu, 31 Aug 2006 07:22:49 +0000</pubDate>
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	<title>Chiroptera </title>
	<link>http://jboskma.cgsociety.org/gallery/512573</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/24039/24039_1183097391_small.jpg"><br><br>Bat creature, basemesh built in XSI, model sculpted in Mudbox.]]>
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	<pubDate>Fri, 29 Jun 2007 06:09:53 +0000</pubDate>
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	<title>Galina Wires</title>
	<link>http://jboskma.cgsociety.org/gallery/400703</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/24039/24039_1157312018_small.jpg"><br><br>Wires of my chicken creature. Modeled in XSI]]>
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	<pubDate>Sun, 03 Sep 2006 19:34:27 +0000</pubDate>
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	<title>Octosapien wires</title>
	<link>http://jboskma.cgsociety.org/gallery/400702</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/24039/24039_1157311937_small.jpg"><br><br>Wires of the Octosapien. Modeled in XSI]]>
	</description>
	<pubDate>Sun, 03 Sep 2006 19:32:20 +0000</pubDate>
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